Simple REST Utility for UnityHistory:Recently I needed a script though which I could easily get and send data to a REST Server. I picked my fav environment: MEAN. using Yeoman, I quickly implemented a simplistic REST Server, which will serve all data for my Unity WebPlayer Build. So here goes my take on a simple REST Utility for Unity.
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#GameDevStream – 01. Catch The EggGameDevStream is a series of Live Video Streams of Indie Game Development. This is the first video of a casual game “Catch The Egg”. Use the arrow buttons to move the basket left or right and try to actually “catch the egg” (s) to score higher.
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Game Flow Design for mobilesRecently while making one of my games, my team felt the need to have a standardized game Flow Diagram so that every one in the team clearly understands how the game progression works, and which screens comes after which one.
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Lifesaver tools and scriptsHere are some cool and “must-have” tools, scripts, and Lifesaver plugins that will save your from pulling your hairs out. All of these are FREE.
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Effective Unity Folder StructureThere are many types of structures, being used by so many people. Some are categorize by file types, some by tags, and some by the relations. However, I found the following folder structure to be very efficient.
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How to have a Career as a Game Developer[ Introduction ]I don’t intend to sound formal or academic in any sense but then again, this format has already helped a lot of people(including me) so I am going to stick to it anyway.
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Why work in Game Industry when IT Companies pay better?
there does seem to be a lower average salary for programmers in the game industry when compared with business programmers from equal positions of experience and education. If that is the case, why would anyone want to work for less money doing the same job?
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The ScenarioGenerally in a game where the player has to move a gameobject (Central character, RPG, Hero, etc.) as he progresses. Now, assuming the game to be non-unidirectional, many people (including me) face the problem of making the gameobject move relative to its facing direction.
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